AI Insights · Timothy · April 2022
Top 5 Science Games on Android in Finland Q1 2022
In Q1 2022, the top 5 science games on Android in Finland showed varied performance in weekly downloads, revenue, and active users. Discover how each app fared throughout the quarter.
During the first quarter of 2022, the top five science games on the Android platform in Finland showed a range of performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these apps performed according to Sensor Tower data.
Merge Animals 3D - Mutant race experienced fluctuating weekly downloads, starting at approximately 1.3K in late December 2021 and dipping to around 321 in mid-February. However, it ended the quarter strong with 980 downloads in the last week of March. The app's active user base saw a decline from 2K at the beginning of the quarter to a low of 730 in mid-February, but recovered to 1.5K by the end of March.
Little Alchemy had a steady performance in downloads, peaking at 280 downloads in early March before dropping to 97 by the end of the month. Active users increased from 412 at the start of the quarter to a peak of 651 in the first week of March, before settling at 361 by the end of the quarter.
Jetpack Joyride showed a consistent rise in weekly downloads, reaching 214 in late February before slightly decreasing to 160 by the end of March. The game's weekly revenue was modest, peaking at $24 in the last week of March. Active users increased from 1K at the start of the quarter to a peak of 1.3K in late February, maintaining over 1.1K active users towards the end of the quarter.
Plague Inc. maintained stable weekly downloads around the 120-160 range throughout the quarter. The app's revenue peaked at $97 in late December 2021, followed by a generally stable trend around $20-$30, and another peak of $70 by the end of March. Active users hovered around 300-370, showing slight fluctuations over the quarter.
Little Alchemy 2 saw a peak in downloads with 279 in late January, maintaining a steady range between 97 and 131 for the rest of the quarter. Active users peaked at 457 in late January, decreasing to 203 by the end of March. The app's revenue remained minimal, peaking at $4 in late January.
For more detailed insights and data, visit Sensor Tower.